Bluetooth up a PS4 pad and put your phone on a stand, you're ready to game in bed or on the john. Buy a USB-C dock, or a Lightning-to-Digital AV adapter. And it started going against Parsec with Remote Play Together for couch co-op games to be playable online.įor the matter that your phone doesn't have Ethernet or HDMI, no one else does either. You'd obviously buy Link because you already have a powerful rig - why buy a whole extra PC? The "Remote Play" software became apps on Samsung TVs, Android phones, Raspberry Pis, etc. Steam Link, well, in-home streaming was possible from the get go on other PCs running Steam. It's a swiss army knife to make any controller work and get it playing however you please. The underlying Steam Input system is not limited to the Steam Controller, however. Steam Controller, which I personally love, has a learning curve and a mountain of tweaks needed to get the most out of it for each game, and native compatibility is limited. Steam Machines and the distinct lack of game compatibility led to more than SteamOS - it led to Codeweavers reaching out to Valve, and turning Wine into a juggernaut game compatibility solution, Proton. The Steam Link was in low demand like the rest of their Steam Universe era hardware, but they continued to develop and support its software. ![]() ![]() ![]() Valve has entirely consolidated their streaming technologies into software.
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